Eikon War
A realm‑wanderer, a world tree, and two emerging Eikons.
Logline
Aldr, a battle‑hardened realm‑wanderer, must gather strength, allies, and forged weapons to face a mounting invasion tied to a divine world tree — and confront two godlike Eikons that threaten to remake the world.
Characters
- Aldr — grizzled survivor and wanderer, bearer of a black dagger and the newly granted Craftsman attribute and Forge skill.
- Stone Monkey — enigmatic fighter who bends wind/mystic arts; fast and unpredictable.
- Hunter — stoic, scarred ally with uncanny resilience; practical and blunt.
- Heila — priestess/saint tied to the world tree; orchestrates aid from above.
Why read
For readers of grim, idea‑driven fantasy who like hands‑on survival, martial mysticism, and morally complex confrontations with near‑divine forces.
Chapters
Chapter 1
Aldr awakens in a white void and meets a spectral guide who warns him that two Eikons have appeared; he is tasked to help his old partner face godlike foes.
Chapter 2
Aldr is plunged into a temple cavern, unarmed, where he discovers a gleaming black dagger and is set upon by a limping, rotted wolf.
Chapter 3
After killing the beast Aldr reads runic sparks that reveal his title as 'Firstchosen' and basic item info for his relic dagger, learning he has no attributes yet.
Chapter 4
Aldr climbs treacherous stepping stones up a foggy mountain, struggling with his weakened body and sensing a watching presence connected to a divine tree.
Chapter 5
Exhausted and cold, Aldr presses onward; the mist shifts ominously as he nears the summit and the mountain's strange features hint at danger below.
Chapter 6
Reaching the peak Aldr is carried by a giant raven and meets a relaxed, skilled stranger (Stone Monkey) who will become an unpredictable companion.
Chapter 7
Stone Monkey and Aldr trade banter; Stone Monkey demonstrates mystic combat abilities and teases Aldr about names and forgotten pasts.
Chapter 8
The pair spar and Aldr recognizes Stone Monkey's mystic art — an ability to bend wind and the environment to technique — while the darker pull from the fog grows stronger.
Chapter 9
Aldr and Stone Monkey observe an eerie hum from beyond the horizon; Aldr experiences the ringing in his head and the world's manipulative influence intensifies.
Chapter 10
The world tree grants Aldr the 'Craftsman' attribute and the 'Forge' skill; he tests the ability by forming a basic bone blade from gathered material.
Chapter 11
Aldr notices the raven's green blood and a trail leading to a deep, bottomless pit; Heila, a saintess connected to the tree, also senses movement toward the mountains.
Chapter 12
Falling into a dark den Aldr struggles with mind‑affecting rings and calibrates his will, producing bursts of red spark that push back the surrounding darkness.
Chapter 13
Aldr reaches a bone‑littered lair and meets a fierce survivor called Hunter; using his Forge skill he shapes bones into a usable Bone Sword despite limited will.
Chapter 14
Aldr's Bone Sword is completed but initially lacks attributes; he exchanges equipment with Hunter and learns more about the world's abandonment of death and the perilous nature of its inhabitants.
The Curve
A single twist can tilt a player's fate.
Overview
As Arch faces his senior year of high school as the captain of a terrible high school soccer team, he contemplates life on a park bench, and is greeted once again by the holographic screen he'd been seeing since his childhood. Always introducing itself, as The Curve — a system meant to help him grow and develop his potential until he reached his peak. When an intriguing message arrives from his coach, The Curve decides it's time to finally unleash his potential.
Current Status
Chapters: 1 (chapter file available)
Chapter 1 — Summary
Arch Smith, a frustrated senior and captain of a failing soccer team, is approached by a European scout and receives an envelope stamped "The Curve." After a tense meeting with his coach and the scout, Arch calls the number and accepts the invitation to join The Curve, activating a new quest and setting his training and growth in motion.
Key Info
- Protagonist: Arch Smith — senior year, soccer captain.
- Inciting event: Scout's offer and an invitation from The Curve.
- Tone: Sports action with speculative/tech elements (holographic training system).